Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments
Autor: | Laure Morel, Marc Pallot, Simon Richir, Vincent Boly, Laurent Dupont, Olivier Christmann |
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Přispěvatelé: | Equipe de Recherche sur les Processus Innovatifs (ERPI), Université de Lorraine (UL), Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA), Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement (INRAE)-Centre National de la Recherche Scientifique (CNRS)-Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-Institut Polytechnique de Bordeaux-Université de Bordeaux (UB) |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Engineering
[SHS.INFO]Humanities and Social Sciences/Library and information sciences Exploratory research 02 engineering and technology Immersive Virtual Environment Sciences de l'information et de la communication [Sciences de l'Homme et Société] Virtual/Augmented/Mixed Reality Collaborative Innovation Mixed Methods User/Immersive/collaborative eXperience Performance Measurement [SPI]Engineering Sciences [physics] Human–computer interaction 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) 0501 psychology and cognitive sciences Performance measurement Performance Measurement 050107 human factors business.industry 05 social sciences Public institution 020207 software engineering User/Immersive/collaborative eXperience Data science Mixed reality Immersive virtual environment business |
Zdroj: | International Journal of Virtual Reality International Journal of Virtual Reality, IPI Press, 2017, 17 (02), pp.12 HAL |
Popis: | International audience; Presently, there is a clear trend for both businesses and public institutions to move towards open or collaborative innovation.Nevertheless, engaging all stakeholders, especially users, for cocreating innovative solutions and usage scenarios is, as revealed in previous studies, not so obvious. We do believe that Immersive and Collaborative Environments (ICEs) based on the use of Virtual, Augmented and Mixed Reality technologies would be the right place for co-creating, exploring, experimenting and evaluating innovative ideas and concepts in order to quickly reach a common understanding. However, there is a need to design a proper method and instruments that would allow evaluating and comparing ICEs. Our previous paper presented the outcomes of an investigation to identifying and disentangling factors characterising a group immersion and collaboration in the context of co-creation. As a step further, this paper reports about our exploratory study towards the design of mixed methodsquantitative and qualitative instruments for the evaluation of Immersive and Collaborative Environments (ICE) based onpreviously identified factors. |
Databáze: | OpenAIRE |
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