Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments

Autor: Laure Morel, Marc Pallot, Simon Richir, Vincent Boly, Laurent Dupont, Olivier Christmann
Přispěvatelé: Equipe de Recherche sur les Processus Innovatifs (ERPI), Université de Lorraine (UL), Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA), Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement (INRAE)-Centre National de la Recherche Scientifique (CNRS)-Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-Institut Polytechnique de Bordeaux-Université de Bordeaux (UB)
Jazyk: angličtina
Rok vydání: 2017
Předmět:
Engineering
[SHS.INFO]Humanities and Social Sciences/Library and information sciences
Exploratory research
02 engineering and technology
Immersive Virtual Environment
Sciences de l'information et de la communication [Sciences de l'Homme et Société]
Virtual/Augmented/Mixed Reality
Collaborative Innovation
Mixed Methods
User/Immersive/collaborative eXperience
Performance Measurement

[SPI]Engineering Sciences [physics]
Human–computer interaction
0202 electrical engineering
electronic engineering
information engineering

Immersion (virtual reality)
0501 psychology and cognitive sciences
Performance measurement
Performance Measurement
050107 human factors
business.industry
05 social sciences
Public institution
020207 software engineering
User/Immersive/collaborative eXperience
Data science
Mixed reality
Immersive virtual environment
business
Zdroj: International Journal of Virtual Reality
International Journal of Virtual Reality, IPI Press, 2017, 17 (02), pp.12
HAL
Popis: International audience; Presently, there is a clear trend for both businesses and public institutions to move towards open or collaborative innovation.Nevertheless, engaging all stakeholders, especially users, for cocreating innovative solutions and usage scenarios is, as revealed in previous studies, not so obvious. We do believe that Immersive and Collaborative Environments (ICEs) based on the use of Virtual, Augmented and Mixed Reality technologies would be the right place for co-creating, exploring, experimenting and evaluating innovative ideas and concepts in order to quickly reach a common understanding. However, there is a need to design a proper method and instruments that would allow evaluating and comparing ICEs. Our previous paper presented the outcomes of an investigation to identifying and disentangling factors characterising a group immersion and collaboration in the context of co-creation. As a step further, this paper reports about our exploratory study towards the design of mixed methodsquantitative and qualitative instruments for the evaluation of Immersive and Collaborative Environments (ICE) based onpreviously identified factors.
Databáze: OpenAIRE