GAMesh: Guided and Augmented Meshing for Deep Point Networks
Autor: | Nitin Agarwal, Meenakshisundaram Gopi |
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Rok vydání: | 2020 |
Předmět: |
Surface (mathematics)
Computational Geometry (cs.CG) FOS: Computer and information sciences Vertex (computer graphics) Computer Science - Machine Learning Computer science Computer Vision and Pattern Recognition (cs.CV) Point cloud Computer Science - Computer Vision and Pattern Recognition Topology (electrical circuits) 02 engineering and technology Iterative reconstruction 010501 environmental sciences Network topology 01 natural sciences Machine Learning (cs.LG) Computer Science - Graphics 0202 electrical engineering electronic engineering information engineering Point (geometry) Polygon mesh 0105 earth and related environmental sciences ComputingMethodologies_COMPUTERGRAPHICS business.industry 020207 software engineering Graphics (cs.GR) Computer Science - Computational Geometry Artificial intelligence business Algorithm |
Zdroj: | 3DV |
DOI: | 10.48550/arxiv.2010.09774 |
Popis: | We present a new meshing algorithm called guided and augmented meshing, GAMesh, which uses a mesh prior to generate a surface for the output points of a point network. By projecting the output points onto this prior and simplifying the resulting mesh, GAMesh ensures a surface with the same topology as the mesh prior but whose geometric fidelity is controlled by the point network. This makes GAMesh independent of both the density and distribution of the output points, a common artifact in traditional surface reconstruction algorithms. We show that such a separation of geometry from topology can have several advantages especially in single-view shape prediction, fair evaluation of point networks and reconstructing surfaces for networks which output sparse point clouds. We further show that by training point networks with GAMesh, we can directly optimize the vertex positions to generate adaptive meshes with arbitrary topologies. Comment: Accepted to 3DV 2020 |
Databáze: | OpenAIRE |
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