Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores
Autor: | Toyohisa Nakada |
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Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
student evaluation
education Multimedia Computer science meaningful play Computer Networks and Communications Interface (computing) 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education 020207 software engineering 02 engineering and technology computer.software_genre Artificial Intelligence Hardware and Architecture ICT 0202 electrical engineering electronic engineering information engineering ComputingMilieux_COMPUTERSANDEDUCATION gamification game design 0503 education computer Software large-scaled lecture course design Information Systems |
Zdroj: | Frontiers in ICT. 4 |
ISSN: | 2297-198X |
DOI: | 10.3389/fict.2017.00005 |
Popis: | Gamified lecture courses are defined as lecture courses formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture course that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator and controlled all the game materials. He also became an interface between the game system and students. Redesigned lecture courses were compared with traditional instruction-based lecture courses for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format. |
Databáze: | OpenAIRE |
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