The potential of 360-degree virtual reality videos to teach water-safety skills to children
Autor: | Therese Keane, Grace Strugnell, Paola Araiza-Alba, Bernadette Matthews, Kate Simpson, Won Sun Chen, Jordy Kaufman |
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Rok vydání: | 2021 |
Předmět: |
General Computer Science
Traditional learning 05 social sciences Applied psychology 050301 education 020207 software engineering 02 engineering and technology Water safety Virtual reality Degree (music) Education 0202 electrical engineering electronic engineering information engineering Effective method Psychology 0503 education |
Zdroj: | Computers & Education. 163:104096 |
ISSN: | 0360-1315 |
DOI: | 10.1016/j.compedu.2020.104096 |
Popis: | This study investigated the potential of Virtual Reality (VR), using 360-degree (360°) videos, as a tool to teach children about water-safety skills. Children (n = 182) aged 10 to 12 years were randomly assigned to learn about water safety using one of three instructional mediums: 360° VR videos, traditional video, or poster. The training was designed to address specific themes that contributed to drowning in coastal environments, allowing children to learn about dangers of rip currents in a relatively safe environment. Overall, 95% showed improved knowledge of water safety after participating in the water-safety workshop and retained their knowledge during the subsequent tests both one and eight weeks later. No difference was found in the learning outcomes obtained across the three mediums; however, participants in the 360° VR medium reported higher levels of interest and enjoyment than participants using the other two mediums (91% of students in the 360° VR video group found the activity engaging versus 61% for traditional video and 51% for the poster). Teacher feedback also indicated that 360° VR videos are a useful, engaging, and effective method of learning. Overall, we found support for the hypothesis that 360° VR videos are a useful tool to teach targeted skills, and that using 360° VR videos is more motivating and engaging than using traditional learning methods. We also found evidence to support the hypothesis that 360° VR videos are an effective tool for self-directed learning. |
Databáze: | OpenAIRE |
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