Popis: |
Eye tracking devices have become affordable. However, they are still not very much present in everyday lives. To explore the feasibility of modern low-cost hardware in terms of reliability and usability for broad user groups, we present a gaze-controlled game in a standalone arcade box with a single physical buzzer for activation. The player controls an avatar in appearance of a butterfly, which flies over a meadow towards the horizon. Goal of the game is to collect spawning flowers by hitting them with the avatar, which increases the score. Three mappings of gaze on screen to world position of the avatar, featuring different levels of intelligence, have been defined and were randomly assigned to players. Both a survey after a session and the high score distribution are considered for evaluation of these control styles. An additional serious part of the game educates the players in flower species, who are rewarded with a point-multiplier for prior knowledge. During this part, gaze data on images is collected, which can be used for saliency calculations. Nearly 3000 completed game sessions were recorded on a state horticulture show in Germany, which demonstrates the impact and acceptability of this novel input technique among lay users |