Absolute Indirect Touch Interaction: Impact of Haptic Marks and Animated Visual Feedback on Usability and User Experience
Autor: | Bernhaupt, Regina, Drouet, Dimitri, Pirker, Michael, Lárusdóttir, Marta Kristín, Winckler, Marco, Kuusinen, Kati, Palanque, Philippe, Bogdan, Cristian |
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Přispěvatelé: | Department of Industrial Design [Eindhoven], Eindhoven University of Technology [Eindhoven] (TU/e), ruwido, Cristian Bogdan, Kati Kuusinen, Marta Kristín Lárusdóttir, Philippe Palanque, Marco Winckler, TC 13, WG 13.2, Systemic Change |
Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
Computer science
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g. HCI) Control (management) Usability Automotive 02 engineering and technology law.invention User experience design Interactive TV Remote control law Human–computer interaction 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences [INFO]Computer Science [cs] Interactive television 050107 human factors Haptic technology User experience business.industry 05 social sciences 020207 software engineering Steering wheel Absolute touch input element User interface business |
Zdroj: | Lecture Notes in Computer Science 7th International Conference on Human-Centred Software Engineering (HCSE) 7th International Conference on Human-Centred Software Engineering (HCSE), Sep 2018, Sophia Antipolis, France. pp.251-269, ⟨10.1007/978-3-030-05909-5_15⟩ Human-Centered Software Engineering ISBN: 9783030059088 HCSE Human-Centered Software Engineering-7th IFIP WG 13.2 International Working Conference, HCSE 2018, Revised Selected Papers, 251-269 STARTPAGE=251;ENDPAGE=269;TITLE=Human-Centered Software Engineering-7th IFIP WG 13.2 International Working Conference, HCSE 2018, Revised Selected Papers |
Popis: | Part 5: Usability Evaluation and UI Testing; International audience; Goal of this paper is to investigate usability and user experience (UX) of a touch-based control of user interfaces that the user can not directly interact with. An example is a user controlling the television screen via a touch interaction on the remote control, or the driver of a car using touch to control the input on the steering wheel for the middle-console screen.Based on a controlled within subject experiment investigating touch based interaction with and without a haptic mark we replicate findings on usability that it is significantly faster to complete a task with haptic marks on the touch area than without haptic marks. For user experience the dimensions of pragmatic quality and attractiveness were rated higher for touch input with a haptic landmark. The variation of user interface animations for target selection did not have a significant impact on user experience, showing that the tactile feedback is the most prominent factor to determine user experience.The contribution concludes with a discussion how replication of studies must become part of user-centered design and development processes to handle the threat of outdated research due to technology change. |
Databáze: | OpenAIRE |
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