Promoting Open Education through Gamification in Higher Education: The OpenGame project

Autor: James Bruton, Natalia Padilla Zea, Daniel Burgos, Fabio Nascimbeni, Ulf-Daniel Ehlers, Colin de la Higuera, Francisco José García-Peñalvo, António Teixeira, Alicia García-Holgado
Rok vydání: 2020
Předmět:
Zdroj: Re-Unir. Archivo Institucional de la Universidad Internacional de La Rioja
instname
Re-Unir: Archivo Institucional de la Universidad Internacional de La Rioja
Universidad Internacional de La Rioja (UNIR)
TEEM
Popis: Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project. © 2020 Owner/Author.
Databáze: OpenAIRE