Promoting Open Education through Gamification in Higher Education: The OpenGame project
Autor: | James Bruton, Natalia Padilla Zea, Daniel Burgos, Fabio Nascimbeni, Ulf-Daniel Ehlers, Colin de la Higuera, Francisco José García-Peñalvo, António Teixeira, Alicia García-Holgado |
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Rok vydání: | 2020 |
Předmět: |
Higher education
open practices media_common.quotation_subject Situated learning 010501 environmental sciences 01 natural sciences teacher training Open education Political science 0502 economics and business Pedagogy ComputingMilieux_COMPUTERSANDEDUCATION open framework open education Quality (business) gamification 0105 earth and related environmental sciences media_common Sustainable development business.industry 05 social sciences Scopus(2) Open educational practices Open educational resources Work (electrical) higher education business 050203 business & management |
Zdroj: | Re-Unir. Archivo Institucional de la Universidad Internacional de La Rioja instname Re-Unir: Archivo Institucional de la Universidad Internacional de La Rioja Universidad Internacional de La Rioja (UNIR) TEEM |
Popis: | Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project. © 2020 Owner/Author. |
Databáze: | OpenAIRE |
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