Autor: |
Arthur V. Batista, Poliana Francibele de Oliveira Pereira, Patricia Jantsch Fiuza, Robson Rodrigues Lemos, Samira Schultz Mansur, Bruna S. Bueno, Karolini Rodrigues da Conceição, Cristiane Meneghelli Rudolph |
Rok vydání: |
2019 |
Předmět: |
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Zdroj: |
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898 |
Popis: |
The use of 3D web-based models allows researchers to explore interesting characteristics searching for the increase of quality in the anatomy education. This chapter aims to present the design of a serious game for human anatomy education that can assist the students in the understanding of the anatomical structures as well as the relationship between them in a virtual environment. The digital game design and development was carried out in partnership with specialists in human anatomy for the study of the lower limb bones (skeletal system), vessels and arteries (cardiovascular system), and lower limb skeletal muscles (muscular system). A case study was performed with students of physiotherapy undergraduate program in the course of anatomy through usability assessment techniques. Based on the results obtained it was possible to identify fundamental and innovative features that have to be present in the design of serious games for the teaching of health sciences. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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