Playing to (self-)rehabilitate:A month-long randomized control trial with brain lesion patients and a tablet game
Autor: | Helle Rovsing Møller Jørgensen, Kasper Hald, Hendrik Knoche, Dorte Richter |
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Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
medicine.medical_specialty
media_common.quotation_subject medicine.medical_treatment 02 engineering and technology Attention training Neglect law.invention 03 medical and health sciences 0302 clinical medicine Randomized controlled trial law 0202 electrical engineering electronic engineering information engineering Medicine Stroke Simulation media_common Rehabilitation business.industry Neuropsychology 020207 software engineering medicine.disease Physical therapy Brain lesions Performance indicator business human activities 030217 neurology & neurosurgery |
Zdroj: | Knoche, H, Hald, K, Richter, D & Jørgensen, H R M 2016, Playing to (self-)rehabilitate : A month-long randomized control trial with brain lesion patients and a tablet game . in Pervasive Health : Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare . The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST), pp. 61-68, 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, Cancun, Mexico, 16/05/2016 . < http://dl.acm.org/citation.cfm?id=3021319.3021329 > PervasiveHealth |
Popis: | We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performance when compared to the control group, and its performance indicators were highly accurate in predicting neglect. Patients found playing beneficial to their rehabilitation and attributed gains in the attention training properties of the game. The game showed potential for bedside assessment, insight support, and motivation by providing knowledge about rehabilitative progress. |
Databáze: | OpenAIRE |
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