A Conventional Dialogue Model based on Empirically Specified Dialogue Games
Autor: | Jean-Philippe Kotowicz, Alexandre Pauchet, Nathalie Chaignaud, Guillaume Dubuisson Duplessis |
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Přispěvatelé: | Laboratoire d'Informatique, de Traitement de l'Information et des Systèmes (LITIS), Institut national des sciences appliquées Rouen Normandie (INSA Rouen Normandie), Institut National des Sciences Appliquées (INSA)-Normandie Université (NU)-Institut National des Sciences Appliquées (INSA)-Normandie Université (NU)-Université de Rouen Normandie (UNIROUEN), Normandie Université (NU)-Université Le Havre Normandie (ULH), Normandie Université (NU) |
Jazyk: | angličtina |
Rok vydání: | 2015 |
Předmět: |
Context model
Knowledge management Computer science business.industry Perspective (graphical) Context (language use) 06 humanities and the arts 02 engineering and technology 0603 philosophy ethics and religion Dialogue management Semantics [INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI] Human-Machine Interaction Human–computer interaction Human machine interaction 060302 philosophy Dialogue Management 0202 electrical engineering electronic engineering information engineering Dialogue Games 020201 artificial intelligence & image processing [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] business Coherence (linguistics) Generative grammar |
Zdroj: | 2015 IEEE 27th International Conference on Tools with Artificial Intelligence IEEE 27th International Conference on Tools with Artificial Intelligence IEEE 27th International Conference on Tools with Artificial Intelligence, Nov 2015, Vietri sul Mare, Italy. pp.997-1004, ⟨10.1109/ICTAI.2015.143⟩ ICTAI |
DOI: | 10.1109/ICTAI.2015.143⟩ |
Popis: | International audience; Our work aims at designing a dialogue manager dedicated to agents that interact with humans. In this article, we show how empirically specified dialogue games can be employed on both interpretative and generative levels of dialogue management. We present DOGMA, an open-source module that can be used by an agent to manage its conventional communicative behaviour. We show that our library of dialogue games can be used into DOGMA to generate fragments of dialogue that are strongly coherent from a human perspective. |
Databáze: | OpenAIRE |
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