A Virtual Reality Muscle–Computer Interface for Neurorehabilitation in Chronic Stroke: A Pilot Study

Autor: Christopher M. Laine, James M. Finley, Kaori L. Ito, Miranda Rennie, Sook-Lei Liew, Octavio Marin-Pardo
Jazyk: angličtina
Rok vydání: 2020
Předmět:
Male
030506 rehabilitation
electromyography
medicine.medical_treatment
Pilot Projects
Electromyography
lcsh:Chemical technology
Biochemistry
Analytical Chemistry
User-Computer Interface
0302 clinical medicine
lcsh:TP1-1185
Instrumentation
Stroke
Rehabilitation
medicine.diagnostic_test
Neurological Rehabilitation
Stroke Rehabilitation
Virtual Reality
Middle Aged
stroke
Atomic and Molecular Physics
and Optics

Treatment Outcome
Female
0305 other medical science
Stroke recovery
biofeedback
Adult
medicine.medical_specialty
Biofeedback
Article
co-contraction
03 medical and health sciences
Physical medicine and rehabilitation
medicine
Humans
Electrical and Electronic Engineering
corticomuscular coherence
Neurorehabilitation
Brain–computer interface
Aged
neurorehabilitation
business.industry
Computers
brain–computer interface
Recovery of Function
medicine.disease
Neurofeedback
business
030217 neurology & neurosurgery
Zdroj: Sensors (Basel, Switzerland)
Sensors, Vol 20, Iss 3754, p 3754 (2020)
Sensors
Volume 20
Issue 13
ISSN: 1424-8220
Popis: Severe impairment of limb movement after stroke can be challenging to address in the chronic stage of stroke (e.g., greater than 6 months post stroke). Recent evidence suggests that physical therapy can still promote meaningful recovery after this stage, but the required high amount of therapy is difficult to deliver within the scope of standard clinical practice. Digital gaming technologies are now being combined with brain&ndash
computer interfaces to motivate engaging and frequent exercise and promote neural recovery. However, the complexity and expense of acquiring brain signals has held back widespread utilization of these rehabilitation systems. Furthermore, for people that have residual muscle activity, electromyography (EMG) might be a simpler and equally effective alternative. In this pilot study, we evaluate the feasibility and efficacy of an EMG-based variant of our REINVENT virtual reality (VR) neurofeedback rehabilitation system to increase volitional muscle activity while reducing unintended co-contractions. We recruited four participants in the chronic stage of stroke recovery, all with severely restricted active wrist movement. They completed seven 1-hour training sessions during which our head-mounted VR system reinforced activation of the wrist extensor muscles without flexor activation. Before and after training, participants underwent a battery of clinical and neuromuscular assessments. We found that training improved scores on standardized clinical assessments, equivalent to those previously reported for brain&ndash
computer interfaces. Additionally, training may have induced changes in corticospinal communication, as indexed by an increase in 12&ndash
30 Hz corticomuscular coherence and by an improved ability to maintain a constant level of wrist muscle activity. Our data support the feasibility of using muscle&ndash
computer interfaces in severe chronic stroke, as well as their potential to promote functional recovery and trigger neural plasticity.
Databáze: OpenAIRE