Dynamics of facial expression extracted automatically from video
Autor: | Ian Fasel, Marian Stewart Bartlett, Gwen Littlewort, Javier R. Movellan, Joshua M. Susskind |
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Rok vydání: | 2006 |
Předmět: |
Facial expression
Pixel Computer science business.industry media_common.quotation_subject ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Feature selection Pattern recognition Frame rate Linear discriminant analysis Facial recognition system Sadness Support vector machine ComputingMethodologies_PATTERNRECOGNITION Signal Processing Computer vision Computer Vision and Pattern Recognition AdaBoost Artificial intelligence Face detection business Computer facial animation media_common Coding (social sciences) |
Zdroj: | CVPR Workshops |
ISSN: | 0262-8856 |
Popis: | We present a systematic comparison of machine learning methods applied to the problem of fully automatic recognition of facial expressions, including AdaBoost, support vector machines, and linear discriminant analysis. Each video-frame is first scanned in real-time to detect approximately upright-frontal faces. The faces found are scaled into image patches of equal size, convolved with a bank of Gabor energy filters, and then passed to a recognition engine that codes facial expressions into 7 dimensions in real time: neutral, anger, disgust, fear, joy, sadness, surprise. We report results on a series of experiments comparing spatial frequency ranges, feature selection techniques, and recognition engines. Best results were obtained by selecting a subset of Gabor filters using AdaBoost and then training Support Vector Machines on the outputs of the filters selected by AdaBoost. The generalization performance to new subjects for a 7-way forced choice was 93% or more correct on two publicly available datasets, the best performance reported so far on these datasets. Surprisingly, registration of internal facial features was not necessary, even though the face detector does not provide precisely registered images. The outputs of the classifier change smoothly as a function of time and thus can be used for unobtrusive motion capture. We developed an end-to-end system that provides facial expression codes at 24 frames per second and animates a computer generated character. In real-time this expression mirror operates down to resolutions of 16 pixels from eye to eye. We also applied the system to fully automated facial action coding. |
Databáze: | OpenAIRE |
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