The gamification and the enrichment of innovation practices in the firm: an analysis of experiences

Autor: Cristina Gallego Gómez, Carmen de Pablos Heredero
Jazyk: Catalan; Valencian
Rok vydání: 2013
Předmět:
Zdroj: Intangible Capital, Vol 9, Iss 3, Pp 800-822 (2013)
ISSN: 1697-9818
Popis: Purpose: Description of gamification practices in the company and the analysis of its influence on firm’s results by comparing experiences. Design/methodology: Analysis of experiences from different firm’s experiences. Findings: To show through real examples that the gamification leads to the achievement of better results in the organizations. Research limitations/implications: Access to the information of the few cases that we can find in our context. It is a quite new a yet unusual practice for most organizations. Practical implications: Reformulation of business communication strategies from best practices, where the gaming industry is an interesting precedent, which proofs that these practices improve business results. Social implications: Socialization of the innovation process at firms Originality/value: Provide an overview of the gamification as a practice that helps to pursue the strategy of collaboration with the client to improve results.
Databáze: OpenAIRE