Scenarios in virtual learning environments for one-to-one communication skills training

Autor: Lala, R., Jeuring, J.T., Dortmont, Jordy~van, van Geest, Marcell, Sub Softw.Techn. for Learning and Teach., Dep Informatica, Software Technology for Learning and Teaching
Přispěvatelé: Sub Softw.Techn. for Learning and Teach., Dep Informatica, Software Technology for Learning and Teaching, Department Computer Science, RS-Research Program Learning and Innovation in Resilient systems (LIRS)
Jazyk: angličtina
Rok vydání: 2017
Předmět:
Interleaving
Higher education
Computer science
Communication Skill
characteristics
02 engineering and technology
computer.software_genre
Education
scenario structure
authoring tool
schema
Schema (psychology)
0202 electrical engineering
electronic engineering
information engineering

business.product_line
One-to-one
serious game
lcsh:LC8-6691
dialogue
Scenario based
Multimedia
lcsh:Special aspects of education
lcsh:T58.5-58.64
business.industry
Statement Choice
lcsh:Information technology
05 social sciences
050301 education
Directed Acyclic Graph
Communication skills training
simulation
RAGE
Computer Science Applications
virtual learning
Virtual learning environment
020201 artificial intelligence & image processing
Virtual Character
communication skills
Communication skills
business
asset
0503 education
computer
Zdroj: International Journal of Educational Technology in Higher Education, 14(1). SpringerOpen
Lala, R, Jeuring, J, Van Dortmont, J & Van Geest, M 2017, ' Scenarios in virtual learning environments for one-to-one communication skills training ', International Journal of Educational Technology in Higher Education, vol. 14, no. 1, pp. 17 . https://doi.org/10.1186/s41239-017-0054-1
International Journal of Educational Technology in Higher Education, Vol 14, Iss 1, Pp 1-15 (2017)
International Journal of Educational Technology in Higher Education, 14. Springer
ISSN: 2365-9440
DOI: 10.1186/s41239-017-0054-1
Popis: A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
Databáze: OpenAIRE