Scenarios in virtual learning environments for one-to-one communication skills training
Autor: | Lala, R., Jeuring, J.T., Dortmont, Jordy~van, van Geest, Marcell, Sub Softw.Techn. for Learning and Teach., Dep Informatica, Software Technology for Learning and Teaching |
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Přispěvatelé: | Sub Softw.Techn. for Learning and Teach., Dep Informatica, Software Technology for Learning and Teaching, Department Computer Science, RS-Research Program Learning and Innovation in Resilient systems (LIRS) |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Interleaving
Higher education Computer science Communication Skill characteristics 02 engineering and technology computer.software_genre Education scenario structure authoring tool schema Schema (psychology) 0202 electrical engineering electronic engineering information engineering business.product_line One-to-one serious game lcsh:LC8-6691 dialogue Scenario based Multimedia lcsh:Special aspects of education lcsh:T58.5-58.64 business.industry Statement Choice lcsh:Information technology 05 social sciences 050301 education Directed Acyclic Graph Communication skills training simulation RAGE Computer Science Applications virtual learning Virtual learning environment 020201 artificial intelligence & image processing Virtual Character communication skills Communication skills business asset 0503 education computer |
Zdroj: | International Journal of Educational Technology in Higher Education, 14(1). SpringerOpen Lala, R, Jeuring, J, Van Dortmont, J & Van Geest, M 2017, ' Scenarios in virtual learning environments for one-to-one communication skills training ', International Journal of Educational Technology in Higher Education, vol. 14, no. 1, pp. 17 . https://doi.org/10.1186/s41239-017-0054-1 International Journal of Educational Technology in Higher Education, Vol 14, Iss 1, Pp 1-15 (2017) International Journal of Educational Technology in Higher Education, 14. Springer |
ISSN: | 2365-9440 |
DOI: | 10.1186/s41239-017-0054-1 |
Popis: | A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario. |
Databáze: | OpenAIRE |
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