Gamification for low-literates
Autor: | Schouten, Dylan, Pfab, Isabel, Cremers, Anita, van Dijk, Betsy, Neerincx, Mark, Miesenberger, Klaus, Fels, Deborah, Archambault, Dominique, Penaz, Petr, Zagler, Wolfgang |
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Jazyk: | angličtina |
Rok vydání: | 2014 |
Předmět: |
Contextualization
HMI-HF: Human Factors Motivation Multimedia business.industry Spatial ability media_common.quotation_subject Applied psychology computer.software_genre Gamification Literacy n/a OA procedure Task (project management) Low literacy User experience design User enjoyment Situated Information society Psychology business computer media_common |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783319085951 ICCHP (1) Computers Helping People with Special Needs: 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings, Part I, 494-501 STARTPAGE=494;ENDPAGE=501;TITLE=Computers Helping People with Special Needs |
ISSN: | 0302-9743 |
DOI: | 10.1007/978-3-319-08596-8_77 |
Popis: | This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quantitative results were inconclusive, but post-test interviews provided insights on the limited effectiveness of the gamification elements. Complex questionnaire wording, high task difficulty, and an improperly situated task environment all contributed to ceiling effects in the influence of scaffolding. Score was found to be ineffective without proper contextualization connecting the numerical score to clearer performance measures. Finally, the underused hints functionality has indicated the need for adequate 'mixed initiative' support. |
Databáze: | OpenAIRE |
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