Designing a smartphone exergame for children with cerebral palsy in the home environment

Autor: Alberts, Max, Ridder, Ellen A.M., Lodewijks, Joris A.J., Pinos Cisneros, Tamara V., Schoorl, Kayleigh, Ali Salah, Albert, Schouten, Ben A.M., Gerling, Kathrin, Iacovides, Jo, Malaka, Reiner
Přispěvatelé: Faculteit Digitale Media en Creatieve Industrie
Jazyk: angličtina
Rok vydání: 2022
Zdroj: CHI PLAY '22: extended abstracts of the 2022 annual symposium on computer-human interaction in play, 183-188
STARTPAGE=183;ENDPAGE=188;TITLE=CHI PLAY '22
Popis: Children with cerebral palsy must perform daily exercise which is a tedious and energy consuming task. Exergames can make this routine more engaging, which can increase the compliance of the patient. This research explores the feasibility of an exergame device called the Squid Monster. The device is the result of a research through design process, and it is designed to be played on smartphones in the home environment. It operates on the smartphone's integrated sensors and two external squeeze sensors, making it accessible and cost-effective. We conceptualize how the design can be supported using a machine learning adaptive difficulty system, aiming to increase flow and therapeutic adherence of the device. Ultimately, guidelines are provided to designers for future work in this field.
Databáze: OpenAIRE