Online console game club as a resource a case study of the perceived meaning of club membership
Autor: | Satu Uusiautti, Juho Kuukka, Kaarina Määttä |
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Rok vydání: | 2019 |
Předmět: |
lcsh:LC8-6691
Health (social science) Game playing lcsh:Special aspects of education lcsh:HQ1-2044 05 social sciences social interaction 050109 social psychology Advertising player experience Social relation Player experience case study Resource (project management) lcsh:The family. Marriage. Woman 0501 psychology and cognitive sciences Club Psychology Online console game 050104 developmental & child psychology Meaning (linguistics) |
Zdroj: | International Journal of Adolescence and Youth, Vol 24, Iss 4, Pp 447-457 (2019) |
ISSN: | 2164-4527 0267-3843 |
DOI: | 10.1080/02673843.2019.1566079 |
Popis: | What kind of community an online console game club is? Console game playing has often been viewed as having only negative influence on young people’s lives. In this research, a group of gamers (N = 8) was investigated. They were young adults who played the National Hockey League (NHL) console game regularly. The qualitative case study focused on finding out what made the club meaningful in the club members’ opinions and how they describe activities and interaction in the club. The study showed that the console game club had multiple positive effects in the members’ lives, which were analysed as emotional, social, cognitive, and functional resources. The study suggests that online game networks could provide new ideas on how to arrange, for example, online education in way that the young adults could find motivating and meaningful to attend. |
Databáze: | OpenAIRE |
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