Methodological and institutional considerations for the use of 360-degree video and pet animals in human subject research: An experimental case study from the United States
Autor: | Mika Maruyama, Eric S. Mankowski, Martin Swobodzinski |
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Rok vydání: | 2020 |
Předmět: |
Research Subjects
Best practice Emotions Human subject research Experimental and Cognitive Psychology Virtual reality 050105 experimental psychology Article 03 medical and health sciences 0302 clinical medicine Arts and Humanities (miscellaneous) Developmental and Educational Psychology Animals Humans 0501 psychology and cognitive sciences General Psychology Conceptualization 05 social sciences Virtual Reality Data science Experimental research United States Immersive technology Research Design Psychology (miscellaneous) Psychology Goals 030217 neurology & neurosurgery |
Zdroj: | Behav Res Methods |
ISSN: | 1554-3528 |
Popis: | Head-mounted virtual-reality headsets and virtual-reality content have experienced large technological advances and rapid proliferation over the last years. These immersive technologies bear great potential for the facilitation of the study of human decision-making and behavior in safe, perceptually realistic virtual environments. Best practices and guidelines for the effective and efficient use of 360-degree video in experimental research is also evolving. In this paper, we summarize our research group’s experiences with a sizable experimental case study on virtual-reality technology, 360-degree video, pet animals, and human participants. Specifically, we discuss the institutional, methodological, and technological challenges encountered during the implementation of our 18-month-long research project on human emotional response to short-duration 360-degree videos of human-pet interactions. Our objective in this paper is to contribute to the growing body of research on 360-degree video and to lower barriers related to the conceptualization and practice of research at the intersection of virtual-reality experiences, 360-degree video, live animals, and human behavior. Practical suggestions for human-subject researchers interested in utilizing virtual-reality technology, 360-degree videos, and pet animals as a part of their research are discussed. |
Databáze: | OpenAIRE |
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