Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment
Autor: | Giannis Altanis, Michalis Boloudakis, Symeon Retalis, Nikos Nikos Nikou |
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Jazyk: | angličtina |
Rok vydání: | 2014 |
Předmět: |
Kinect for Windows
lcsh:T58.5-58.64 lcsh:Information technology Autism ComputingMilieux_PERSONALCOMPUTING Dyspraxia Kinems Motor Impairments Computer Science Applications Education Human-Computer Interaction Learning games Architecture Media Technology ComputingMilieux_COMPUTERSANDSOCIETY Social Sciences (miscellaneous) |
Zdroj: | Interaction Design and Architecture(s), Iss 19, Pp 91-104 (2014) |
ISSN: | 2283-2998 1826-9745 |
Popis: | This paper presents the first very positive findings from an empirical study about the effectiveness of the use of a Kinect learning game for children with gross motor skills problems and motor impairments. This game follows the principles of a newly presented approach, called Kinems, which advocates that special educators and therapists should use learning games that via embodied touchless interaction – thanks to the Microsoft Kinect camera- children with dyspraxia and other related disorders such as autism, Asperger’s Syndrome, and Attention Deficit Disorder, can improve related skills. Several Kinems games have been proposed (http://www.kinems.com). These games are innovative and are played with hand and body gestures. Kinems suggests that games should be highly configurable so that a teacher can modify the settings (e.g. difficult level, time settings, etc.) for the individual needs of each child. Also, a teacher should have access to kinetic and learning analytics of the child’s interaction progress and achievements should be safely stored and vividly presented. |
Databáze: | OpenAIRE |
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