The Interplay of Two Worlds in Blood Bowl
Autor: | Ville Kankainen |
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Přispěvatelé: | Viestintätieteiden tiedekunta - Faculty of Communication Sciences, Tampere University |
Rok vydání: | 2016 |
Předmět: |
Game art design
pelikokemus Computer science digital board game 050801 communication & media studies Level design computer.software_genre miniature game Board game 0508 media and communications Game design 0501 psychology and cognitive sciences miniature gaming Tietojenkäsittely ja informaatiotieteet - Computer and information sciences Game Developer Video game design 050107 human factors hybrid experience Game mechanics Multimedia Video game development digitaalinen lautapeli Game design document 05 social sciences miniatyyripeli ComputingMilieux_PERSONALCOMPUTING hybridikokemus game experience digitaalinen mukaelma Lautapeli miniatyyripelaaminen digital adaptation computer |
Zdroj: | Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology. |
DOI: | 10.1145/3001773.3001796 |
Popis: | Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby -- thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games. |
Databáze: | OpenAIRE |
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