The Interplay of Two Worlds in Blood Bowl

Autor: Ville Kankainen
Přispěvatelé: Viestintätieteiden tiedekunta - Faculty of Communication Sciences, Tampere University
Rok vydání: 2016
Předmět:
Zdroj: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology.
DOI: 10.1145/3001773.3001796
Popis: Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby -- thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games.
Databáze: OpenAIRE