Exploring Haptic Feedback in Exergames
Autor: | T. C. Nicholas Graham, Tadeusz Stach |
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Přispěvatelé: | Queen's University [Kingston, Canada], Pedro Campos, Nicholas Graham, Joaquim Jorge, Nuno Nunes, Philippe Palanque, Marco Winckler, TC 13 |
Jazyk: | angličtina |
Rok vydání: | 2011 |
Předmět: |
Multimedia
Computer science exercise video games 05 social sciences ComputingMilieux_PERSONALCOMPUTING 020207 software engineering 02 engineering and technology computer.software_genre Entertainment active games Exergames haptics Human–computer interaction force-feedback exertion interfaces 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) 0501 psychology and cognitive sciences [INFO]Computer Science [cs] computer 050107 human factors Haptic technology |
Zdroj: | Lecture Notes in Computer Science 13th International Conference on Human-Computer Interaction (INTERACT) 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.18-35, ⟨10.1007/978-3-642-23771-3_2⟩ Human-Computer Interaction – INTERACT 2011 ISBN: 9783642237706 INTERACT (2) |
Popis: | Part 1: Long and Short Papers; International audience; Exergames combine entertainment and exercise in an effort to encourage people to be more physically active. Although exergames require active input, interactions are less physical than those experienced in real-world exercise. Interactions can feel artificial, limiting the captivating experience exergames aim to provide. To address this problem, haptics have been proposed as a means of providing additional feedback to players through the sense of touch. However, there is very little empirical evidence supporting the benefits of haptics in exergames. To address this, we have identified and evaluated three ways in which haptic feedback can enhance exergames: by helping to balance group exercise among people of different fitness levels, by guiding players toward safe and healthy interaction, and by increasing peoples’ sense of virtual presence in exergames. We present three novel exergames incorporating haptic feedback, and report on experiments investigating their success. We find that haptics which are consistent with actions displayed on-screen increase immersion and improve enjoyment. However, we discover pitfalls when using haptics to represent phenomena that do not have a physical basis. These results allow us to present a set of design issues for haptic feedback in exergames. |
Databáze: | OpenAIRE |
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