Can Kinect aid motor learning in sportsmen? A study for three standing techniques in judo
Autor: | Rafał Kubacki, Wojciech Cieśliński, Patryk Kaczmarczyk, Cezary Sielużycki, Jarosław Maśliński, Kazimierz Witkowski |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Male
Computer science Vision Video Recording Social Sciences 02 engineering and technology Session (web analytics) 0302 clinical medicine Skeletal Joints Human–computer interaction Medicine and Health Sciences Human Performance Psychology Musculoskeletal System Multidisciplinary Martial arts Movement Disorders biology Statistics Neurodegenerative Diseases Parkinson Disease Sports Science Neurology Motor Skills Physical Sciences Medicine Sensory Perception Anatomy Motor learning Martial Arts Research Article Sports Adult Adolescent Imaging Techniques Science Movement 0206 medical engineering Research and Analysis Methods 03 medical and health sciences Confidence Intervals Humans Learning Avatar Behavior Athletes Biology and Life Sciences 030229 sport sciences biology.organism_classification 020601 biomedical engineering Visualization Body Limbs Recreation Mathematics Software Neuroscience |
Zdroj: | PLoS ONE PLoS ONE, Vol 14, Iss 2, p e0210260 (2019) |
ISSN: | 1932-6203 |
Popis: | Our objective was to examine how exercises with the second generation of the Microsoft Kinect sensor may aid in the process of motor learning in young judo practitioners. We addressed improvements in spatio-temporal accuracy during execution of three standing techniques in judo, in a simple paradigm designed to study short-term practice effects. Two groups of judokas, 12 athletes each—one aided with Kinect and our dedicated software vs a group of controls—were asked to mimic previously recorded master-level performances of the three techniques, established as benchmarks by a two times world champion in judo. In five training sessions, athletes of the aided group used a virtual-reality setup in which they trained with a virtual representation of the master displayed on a large screen with a simultaneous real-time visualisation of their own movements in the form of an avatar based on body joint localisation, as determined by Kinect, which also measured their performance. The control group used Kinect in the 1st and 5th session, which was necessary for the measurements that constituted the basis for subsequent statistical comparisons, whereas the 2nd, 3rd, and 4th session in this group was guided by a coach, without the use of the Kinect setup. In addition, athletes of the two groups had unrestricted access to a video recording of the master performing the three throws. We found statistically significant improvements (p < 0.05) in the accuracy of executing the three techniques between the 1st and the 5th training session for the aided group but not for the control group. We conclude that incorporating Kinect based exercises into a judo training programme may be a useful means to supporting motor learning, therefore enhancing training efficiency, and thus improving performance. |
Databáze: | OpenAIRE |
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