Can Kinect aid motor learning in sportsmen? A study for three standing techniques in judo

Autor: Rafał Kubacki, Wojciech Cieśliński, Patryk Kaczmarczyk, Cezary Sielużycki, Jarosław Maśliński, Kazimierz Witkowski
Jazyk: angličtina
Rok vydání: 2019
Předmět:
Male
Computer science
Vision
Video Recording
Social Sciences
02 engineering and technology
Session (web analytics)
0302 clinical medicine
Skeletal Joints
Human–computer interaction
Medicine and Health Sciences
Human Performance
Psychology
Musculoskeletal System
Multidisciplinary
Martial arts
Movement Disorders
biology
Statistics
Neurodegenerative Diseases
Parkinson Disease
Sports Science
Neurology
Motor Skills
Physical Sciences
Medicine
Sensory Perception
Anatomy
Motor learning
Martial Arts
Research Article
Sports
Adult
Adolescent
Imaging Techniques
Science
Movement
0206 medical engineering
Research and Analysis Methods
03 medical and health sciences
Confidence Intervals
Humans
Learning
Avatar
Behavior
Athletes
Biology and Life Sciences
030229 sport sciences
biology.organism_classification
020601 biomedical engineering
Visualization
Body Limbs
Recreation
Mathematics
Software
Neuroscience
Zdroj: PLoS ONE
PLoS ONE, Vol 14, Iss 2, p e0210260 (2019)
ISSN: 1932-6203
Popis: Our objective was to examine how exercises with the second generation of the Microsoft Kinect sensor may aid in the process of motor learning in young judo practitioners. We addressed improvements in spatio-temporal accuracy during execution of three standing techniques in judo, in a simple paradigm designed to study short-term practice effects. Two groups of judokas, 12 athletes each—one aided with Kinect and our dedicated software vs a group of controls—were asked to mimic previously recorded master-level performances of the three techniques, established as benchmarks by a two times world champion in judo. In five training sessions, athletes of the aided group used a virtual-reality setup in which they trained with a virtual representation of the master displayed on a large screen with a simultaneous real-time visualisation of their own movements in the form of an avatar based on body joint localisation, as determined by Kinect, which also measured their performance. The control group used Kinect in the 1st and 5th session, which was necessary for the measurements that constituted the basis for subsequent statistical comparisons, whereas the 2nd, 3rd, and 4th session in this group was guided by a coach, without the use of the Kinect setup. In addition, athletes of the two groups had unrestricted access to a video recording of the master performing the three throws. We found statistically significant improvements (p < 0.05) in the accuracy of executing the three techniques between the 1st and the 5th training session for the aided group but not for the control group. We conclude that incorporating Kinect based exercises into a judo training programme may be a useful means to supporting motor learning, therefore enhancing training efficiency, and thus improving performance.
Databáze: OpenAIRE
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