The RAGE Game Software Components Repository for Supporting Applied Game Development
Autor: | Paul Hollins, Boyan Bontchev, Alexander Grigorov, Pavel Boytchev, Krassen Stefanov, Kiavash Bahreini, Enkhbold Nyamsuren, Atanas Georgiev, Wim Westera, Rui Prada, Pablo Moreno |
---|---|
Přispěvatelé: | Department FEEEL, Rage project |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Game testing
serious games Computer science metadata editor Asset (computer security) lcsh:QA75.5-76.95 Education World Wide Web taxonomy tools Artificial Intelligence asset repository Game development tool software assets Game Developer lcsh:Computer software Video game development Game programming Applied Mathematics Principal (computer security) Computer Graphics and Computer-Aided Design reuse Human-Computer Interaction lcsh:QA76.75-76.765 Component-based software engineering lcsh:Electronic computers. Computer science lcsh:L Software lcsh:Education |
Zdroj: | International Journal of Serious Games, Vol 4, Iss 3 (2017) Georgiev, A, Grigorov, A, Bontchev, B, Boytchev, P, Stefanov, K, Westera, W, Nyamsuren, E, Bahreini, K, Prada, R, Hollins, P & Moreno, P 2017, ' The RAGE Game Software Components Repository for Supporting Applied Game Development ', International Journal of Serious Games, vol. 4, no. 3, pp. 59-72 . https://doi.org/10.17083/ijsg.v4i3.171 International Journal of Serious Games, 4(3), 59-72. Serious Games Society |
ISSN: | 2384-8766 |
Popis: | This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project on applied gaming, develops up to three dozens of software components (RAGE software assets) that are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository provides storage space for assets and their artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. It will be embedded in a social platform for asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including selected advanced game software assets. Making available the RAGE repository system and its variety of software assets aims to enhance the coherence and decisiveness of the applied game industry. |
Databáze: | OpenAIRE |
Externí odkaz: |