Designing indoor tangible games based on fuzzy localisation
Autor: | Raphael Robert-Bouchard, Jérôme Dupire, Pierre Cubaud |
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Přispěvatelé: | Centre d'études et de recherche en informatique et communications (CEDRIC), Ecole Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise (ENSIIE)-Conservatoire National des Arts et Métiers [CNAM] (CNAM) |
Jazyk: | angličtina |
Rok vydání: | 2015 |
Předmět: |
020203 distributed computing
Engineering game design I beacon business.industry ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology Indoor geolocation Fuzzy logic zigbee Geolocation Game design geolocation Human–computer interaction Embedded system 0202 electrical engineering electronic engineering information engineering location-based [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] Architecture business |
Zdroj: | 2015 IEEE Games Entertainment Media Conference (GEM) 2015 IEEE Games Entertainment Media Conference (GEM), Oct 2015, Toronto, Canada. pp.1-4, ⟨10.1109/GEM.2015.7377237⟩ GEM |
Popis: | International audience; We present in this paper the development of an easy-to-adapt architecture for radio based, indoor geolocation; and the new opportunities it brings for game design. The weak precision of such systems, usually regarded as a problem, is considered here as a source of innovation for the design of pervasive games. |
Databáze: | OpenAIRE |
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