Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments
Autor: | Aurélien Tabard, Sébastien George, Lili Tong, Audrey Serna |
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Přispěvatelé: | Situated Interaction, Collaboration, Adaptation and Learning (SICAL), Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS), Institut National des Sciences Appliquées de Lyon (INSA Lyon), Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-École Centrale de Lyon (ECL), Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon), Université de Lyon-Université Lumière - Lyon 2 (UL2), Laboratoire d'Informatique de l'Université du Mans (LIUM), Le Mans Université (UM), Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler, TC 13 |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
Surface (mathematics)
coordination Horizontal and vertical Computer science Orientation (computer vision) 05 social sciences Work (physics) 02 engineering and technology Collaboration Human–computer interaction Position (vector) 020204 information systems 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Interactor display orientation [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] 050107 human factors Simulation Multi-Surface Environments (MSE): tabletops: tablets |
Zdroj: | Lecture Notes in Computer Science 16th IFIP Conference on Human-Computer Interaction (INTERACT) 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Mumbai, India. pp.202-222, ⟨10.1007/978-3-319-67687-6_14⟩ Human-Computer Interaction – INTERACT 2017 ISBN: 9783319676869 INTERACT (3) |
DOI: | 10.1007/978-3-319-67687-6_14⟩ |
Popis: | Part 3: Multitouch Interaction; International audience; Defining the form factor and setup of surfaces, i.e., their size, position , and orientation, is one of the first decisions made when designing multi-surface environments (MSE). To support these choices, we conducted a study on how the orientation of a large display used alongside tablets impacts collaboration. Previous research involving only one interactive surface shows that display orientation changes how people interact with the display, the way they position themselves, or look at each other. Our study shows that in a MSE setting, the orientation of a large surface has a different impact: (1) it nuances previous results showing that horizontal surfaces are better for collaboration. (2) it impacts the way activities are conducted. The horizontal condition leads to more implicit coordination and balanced interaction with the large display, but to less structured work, while in the vertical condition, group coordination is more explicit and is structured around one main interactor. Compared to previous work, we also propose a more structured, comprehensive and detailed analysis grid for collaboration in MSE. Finally, based on our results, we derive recommendations for MSE design. |
Databáze: | OpenAIRE |
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