A dynamic theory of zero-sum two-person games

Autor: G.R Mon
Rok vydání: 1970
Předmět:
Zdroj: Journal of Mathematical Analysis and Applications. 29(2):392-411
ISSN: 0022-247X
DOI: 10.1016/0022-247x(70)90087-9
Popis: In this paper the theory of a class of zero-sum two-person ( P and E ) stochastic finite state game problems is presented. The state transition process is assumed to be Markovian and hence is governed by a conditional probability distribution function in terms of which the state transition equation and payoff functional are expressed. The players attempt to “min-max” the expected value of a payoff functional by choosing an optimal pair of strategies—namely, a pair of behavioral strategies that satisfies a particular double inequality. The application of Bellman's optimality principle leads to necessary conditions for the optimality of a pair of strategies and a recursion equation for the optimal expected payoff vector. Two cases are considered: games in which each player can measure the state perfectly, and games in which the measurements are corrupted by noise. In both cases optimal feedback decision sequences are obtained; in the case of noisy measurements, decisions are conditioned on the previous measurement histories of each player. A simple two-stage pursuit problem is solved. The theory is shown to be closely related to the static theory of J. Von Neumann and O. Morgenstern [16], first published in 1944. However, it is pointed out that the present theory may result in substantial savings in computation time and cost.
Databáze: OpenAIRE