Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation

Autor: Jean-Michel Dischler, Stéphane Marchesin, A Guetat, Alexandre Ancel
Přispěvatelé: Dischler, Jean-Michel, Masse de données Connaissances Ambiantes - Acquisition, Traitement et Rendu d'Objets Complexes - - ATROCO2007 - ANR-07-MDCO-0001 - MDCO - VALID, Laboratoire des Sciences de l'Image, de l'Informatique et de la Télédétection (LSIIT), Centre National de la Recherche Scientifique (CNRS), ANR-07-MDCO-0001,ATROCO,Acquisition, Traitement et Rendu d'Objets Complexes(2007)
Jazyk: angličtina
Rok vydání: 2010
Předmět:
Models
Anatomic

Phong shading
Databases
Factual

Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]
02 engineering and technology
pre-integration
03 medical and health sciences
0302 clinical medicine
Imaging
Three-Dimensional

volume rendering
0202 electrical engineering
electronic engineering
information engineering

Computer Graphics
Humans
Computer vision
Computer Simulation
030223 otorhinolaryngology
ComputingMethodologies_COMPUTERGRAPHICS
business.industry
Ray casting
020207 software engineering
Volume rendering
Computer Graphics and Computer-Aided Design
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Nonlinear Dynamics
Feature (computer vision)
Signal Processing
Computer Vision and Pattern Recognition
Artificial intelligence
Shading
business
Tomography
X-Ray Computed

Head
Software
Interpolation
Zdroj: IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2010, 16 (6), p. 1487-1494
ISSN: 1077-2626
Popis: International audience; Shading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model.
Databáze: OpenAIRE