Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study
Autor: | Sung Min Son, Ki Seok Nam, Hae Won Kim |
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Rok vydání: | 2019 |
Předmět: |
030506 rehabilitation
business.industry musculoskeletal neural and ocular physiology Horse Optical head-mounted display 030229 sport sciences Stride length Virtual reality medicine.disease Cerebral palsy 03 medical and health sciences 0302 clinical medicine Gait (human) Cog medicine 0305 other medical science business human activities Simulation Balance (ability) |
Zdroj: | The Journal of Korean Physical Therapy. 31:273-278 |
ISSN: | 2287-156X 1229-0475 |
DOI: | 10.18857/jkpt.2019.31.5.273 |
Popis: | Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training us ing a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analy sis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p |
Databáze: | OpenAIRE |
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