Programming is Fun! A Survey of the STEAM Digital Distribution Platform
Autor: | David García-Solórzano, Joan Arnedo-Moreno |
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Rok vydání: | 2020 |
Předmět: |
Multimedia
Computer science business.industry Computational thinking 05 social sciences ComputingMilieux_PERSONALCOMPUTING 0211 other engineering and technologies Entertainment industry 021107 urban & regional planning 02 engineering and technology computer.software_genre Programming profession Entertainment Body of knowledge 0502 economics and business Algorithm design Software engineering business Curriculum computer 050203 business & management Coding (social sciences) |
Zdroj: | CSEE&T |
DOI: | 10.1109/cseet49119.2020.9206214 |
Popis: | In order to engage the player, video games are often based on challenges that must be overcome. What are colloquially known as programming games present these challenges as puzzles where computational thinking and coding skills have a fundamental role in successfully overcoming them, even though they are not serious games and have been designed purely as entertainment products. Indeed, algorithm design and coding is the fun part. This paper presents a survey of all such games up to February 2020 published in the Steam digital distribution platform, categorizing them by content covered according to a basic programming curriculum. This study provides some insights on the nature of this kind of games and allows assessing their adequacy as educational tools, broadening the body of knowledge on available games for teaching computational thinking and coding, beyond serious games. |
Databáze: | OpenAIRE |
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