Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study
Autor: | Noppon Choosri, Noppon Wongta, Supara Grudpan, Patison Palee, Rainer Malaka, Siraprapa Wattanakul, Jakkrit Klaphajone |
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Rok vydání: | 2020 |
Předmět: |
Medical education
Rehabilitation 020205 medical informatics medicine.medical_treatment ComputingMilieux_PERSONALCOMPUTING 02 engineering and technology Virtual reality medicine.disease Phase (combat) Test (assessment) Clinical trial 03 medical and health sciences 0302 clinical medicine Game design Participatory design 0202 electrical engineering electronic engineering information engineering medicine Psychology human activities Stroke 030217 neurology & neurosurgery |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783030657352 ICEC |
Popis: | The success of stroke rehabilitation therapy is highly associated with patient cooperation. However, the repetitive nature of conventional therapies can frustrate patients and decrease their discipline in working out the physical therapy program. Serious games have shown promising outcomes when applied to tasks that require human engagement. This research focuses on sharing experiences and lessons learned from designing serious games using VR technology in cooperation with medical experts including rehab physicians, occupational therapists and physiotherapists to identify requirements and to evaluate the game before applying with stroke patients. The game has the objective to create an immersive environment that encourages the patient to exercise for recovery from stroke-induced disabilities. It is delicately designed to fit the stroke sufferers in Thailand, meanwhile, to integrate proper clinical physio therapeutic patterns based on the conventional therapy. Game design challenges for stroke patients and our solutions applied in the games were described. Our results of the preliminary field test revealed positive feedback on enjoyment and game features from physicians and physiotherapists. Finally, technical issues and suggestions for improvement were collected to adjust the game for the clinical trial with stroke patients in the next phase. |
Databáze: | OpenAIRE |
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