EMERGO: A methodology and toolkit for developing serious games in higher education
Autor: | R.E. Hoefakker, Henk Van den Brink, Hans G. K. Hummel, Hub Kurvers, Rob Nadolski, Aad Slootmaker, Jeroen Storm |
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Rok vydání: | 2007 |
Předmět: |
Higher education
Multimedia Instructional design business.industry Computer science Teaching method ComputingMilieux_PERSONALCOMPUTING General Social Sciences computer.software_genre Multimedia instruction Computer Science Applications Instructional development Engineering management Cognitive skill business Set (psychology) computer |
Zdroj: | Simulation & Gaming. 39:338-352 |
ISSN: | 1552-826X 1046-8781 |
Popis: | Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied to serious games. Developing effective serious games in an efficient way requires a specific approach and tool set. This article describes the EMERGO methodology and generic toolkit for developing and delivering scenario-based serious games that are aimed at the acquisition of complex cognitive skills in higher education. Preliminary evaluation results with case developers using the EMERGO methodology and toolkit and with learners using EMERGO cases are presented. |
Databáze: | OpenAIRE |
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