A Study on the Effect of Using Digital Games for Self-learning of English in Elementary School

Autor: Shih-Wei Wang, Ling-Wei Lin, Ching-I Cheng
Rok vydání: 2018
Předmět:
Zdroj: Lecture Notes in Computer Science ISBN: 9783319997360
ICITL
DOI: 10.1007/978-3-319-99737-7_42
Popis: Compared with traditional learning, self-learning has supplemented it and with some great results. Additionally, digital game-based learning is an effective way to motivate the students and increase their learning performance. The purpose of the study is to examine the effects of the designed digital game on third-grade students’ English vocabulary learning. The data was collected by questionnaires that were given before and after using the designed digital game, observation sheet, and interview. It also investigated the relationship between learning styles and English vocabulary learning achievements using a digital game approach. The data showed that the overall gained scores of the experimental class were improved. The students’ attitudes toward English were significantly higher than before. This indicated that joyful learning approach of using digital games can enhance elementary school students’ attitudes toward English. The results show that using digital games motivates students to learn after school.
Databáze: OpenAIRE