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The ‘taste test challenge’ is an innovative approach to educational delivery, which has been developed using gamification and serious games methodology to enhance the educational value of existing human Human Factor training within health and social care setting. This workshop will provide insight into the impact a simple task can have upon learning outcomes and how these can be directly applied to the clinical setting. Workshop aim The aim of this workshop is to allow delegates to develop a deeper understanding of the application of gamification to enhance the educational value of existing Human Factor training. Workshop description Delegates will be invited to undertake a ‘taste test challenge’, which will incorporate six Human Factor principles. The workshop will then explore, in depth, the Human Factor principles, which will have been demonstrated as part of the challenge. These include leadership, followership, communication feedback loop, situational awareness, decision making and confirmation bias. The workshop will conclude with a discussion of other innovative techniques, which, despite being simple and economical to implement within health, social care and educational settings, have demonstrated maximum impact upon the learner. There will also be time allocated for discussion and reflection of the application of such gamification techniques within the delegates own area. Learning objectives Gain an insight into educational theory and practices that support the use of gamification/serious games in health and social care, including the challenges and barriers of implementing gamification and serious games within structured Human Factor training Actively participate in a ‘taste test challenge’ experiment Consider the principles involved in decision making with direct links to minimising risk in health and social care Reflect on the current provision of Human Factor education and discuss ways in which these may be developed Critically discuss methods to overcome local challenges when changing the delivery of education within health and social care nursing and medical education Develop insight into a new interactive method for teaching Human Factors in Healthcare Educational methods Participants will be encouraged to actively participate with experiential learning techniques in the form of a ‘taste test challenge game. An interactive discussion linking the theory to practice will be facilitated Small group activities will focus on exploring the practicalities of gamification/serious games. Target audience Intermediate/Advanced health and social care professionals who are interested or involved in simulation and Human Factor training. Max 75 References Juho Hamari, Jonna koivisto, Harri Sarsa. Does Gamification Work? –A Literature Review of Empirical Studies on Gamification. HICSS14(2014), 3025–3034, 2014. |