A user-centered design and analysis of an electrostatic haptic touchscreen system for students with visual impairments
Autor: | Mathew C. Jennings, Anish Khattar, Ramkesh Renganathan, Ryan S. Kuo, Bryan N. Toth, Alexa J. Cohen, Felix A. Lee, Marcio A. Oliveira, Laura W. Migasiuk, Meilin K. Lim, Andrea Bajcsy, Oliver Zhao, Amelia Bateman, Amy Zhang, Emily L. Horton |
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Rok vydání: | 2018 |
Předmět: |
030506 rehabilitation
Computer science Human Factors and Ergonomics computer.software_genre Education law.invention 03 medical and health sciences Software Touchscreen Human–computer interaction law 0501 psychology and cognitive sciences 050107 human factors User-centered design Haptic technology Multimedia business.industry 05 social sciences General Engineering Usability Human-Computer Interaction Hardware and Architecture 0305 other medical science business computer |
Zdroj: | International Journal of Human-Computer Studies. 109:102-111 |
ISSN: | 1071-5819 |
Popis: | Students who are visually impaired face unique challenges when learning mathematical concepts due to the visual nature of graphs, charts, tables, and plots. While touchscreens have been explored as a means to assist people with visual impairments in learning mathematical concepts, many devices are not standalone, were not developed with a user-centered design approach, and have not been tested with users who are visually impaired. This research details the user-centered design and analysis of an electrostatic touchscreen system for displaying graph-based visual information to individuals who are visually impaired. Feedback from users and experts within the visually-impaired community informed the iterative development of our software. We conducted a usability study consisting of locating haptic points in order to test the efficacy and efficiency of the system and to determine patterns of user interactions with the touchscreen. The results showed that: (1) participants correctly located haptic points with an accuracy rate of 69.83% and an average time of 15.34 s out of 116 total trials, (2) accuracy increased across trials, (3) efficient patterns of user interaction involved either a systematic approach or a rapid exploration of the screen, and (4) haptic elements placed near the corners of the screen were more easily located. Our user-centered design approach resulted in an intuitive interface for people with visual impairments and laid the foundation for demonstrating this device's potential to depict mathematical data shown in graphs. |
Databáze: | OpenAIRE |
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