Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies
Autor: | Anna M. Barrett, Mooyeon Oh-Park, Simcha Pollack, Doru Roll, Emma Kaplan, Kevin Polistico, Phalgun Nori, Nam Kim, Ashwin Kadaru, Namrata Grampurohit, Grigore C. Burdea, Jenny Masmela |
---|---|
Rok vydání: | 2019 |
Předmět: |
030506 rehabilitation
medicine.medical_specialty Rehabilitation Computer science medicine.medical_treatment GRASP body regions 03 medical and health sciences Muscle tone 0302 clinical medicine medicine.anatomical_structure Physical medicine and rehabilitation Control theory Telerehabilitation medicine Spastic Virtual rehabilitation 0305 other medical science 030217 neurology & neurosurgery Finger extension |
Zdroj: | 2019 International Conference on Virtual Rehabilitation (ICVR). |
Popis: | Spasticity or increase in muscle tone presents challenges during post-stroke rehabilitation. The use of off-the-shelf game controllers is problematic for individuals with hand spasticity. The novel BrightBrainer Grasp (BBG) controller was designed to overcome these barriers when used in virtual rehabilitation of individuals post-stroke. The custom controller measures power grasp, finger extension, wrist position and orientation, as well as 3D hand position. It is designed to minimize friction when used by those with no gravity bearing. Two controllers were used in bilateral training. This paper presents a detailed description of the BBG controllers and their interaction with the BrightBrainer™ gaming system. Two case reports of individuals chronic post-stroke who participated in a 4-week telerehabilitation intervention are included. |
Databáze: | OpenAIRE |
Externí odkaz: |