Project ASPIRE

Autor: Christopher Wong, Christopher Bratta, Kara Colley, Julian M. Montaquila, Katelyn Procci, David R. Garcia, Clint A. Bowers, Stephanie Formanek
Rok vydání: 2014
Předmět:
Zdroj: Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:1506-1510
ISSN: 1071-1813
2169-5067
DOI: 10.1177/1541931214581314
Popis: The U.S. Marine Corps’ OSCAR program teaches resilience skills to warfighters. This paper describes the design and development process of Project ASPIRE, a light-weight, Flash-based game that serves as a practice environment for the skills learned in OSCAR. Rapid, iterative development/usability cycles were used to identify the ways in which the game could be improved. The results of these usability evaluations are discussed, and general recommendations for the design of training games are provided.
Databáze: OpenAIRE