Painting with Movement
Autor: | Paulo Menezes, Bruno Patrao, Maria Rita Nogueira |
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Rok vydání: | 2019 |
Předmět: |
Focus (computing)
Computer science Movement (music) Body movement 06 humanities and the arts 02 engineering and technology Virtual reality 060401 art practice history & theory Visualization Choreography Human–computer interaction 020204 information systems 0202 electrical engineering electronic engineering information engineering Eye tracking Augmented reality 0604 arts |
Zdroj: | VRCAI |
DOI: | 10.1145/3359997.3365750 |
Popis: | The transdisciplinary experience between art and technology has grown over the last decade. The application of augmented reality and virtual reality on other areas has opened doors for hybrid projects and consequently new experimental ideas. Taking it as motivation, a new application concept is proposed in this work, which will allow to someone to walk through and see his body movement in a three-dimensional space. Currently, a user can choose which visual effect is used to draw the resulting movement (e.g. continuous/dashed line). The model has been extended in a way that the visual effect and shape are automatically generated according to movement type, speed, amplitude and intention. Our technological process includes real-time human body detection, movement visualization in real-time and movement tracking history. This project has a core focus on dance and performance, though we consider that the framework is targeted to anyone interesting in body movement and art work. In this sense, the proposed application tracks body movement inside a three- dimensional physical space, only by using a smartphone camera. Our main objective is to record the sequence of movements of a dance, or of someone moving in space, to further analyze their movements and the way they moved in space. And through this idea, we have created an application that aims to record the movement of a user and represent that record in a visual composition of simple elements. The possibility for the user to see the visual tracking of the choreography or performance, allows a clear observation of the space traveled by the dancer and the range of motion and accuracy of the symmetry that the body should or should not have in each step. Over this article the main concepts of the project are presented as well as the multiple applications to real-life scenarios. |
Databáze: | OpenAIRE |
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