How Tour Video Games Benefit Students: Study Case Freshman Engineering School
Autor: | Leticia Neira-Tovar, Francisco Torres-Guerrero, Sergio Ordoñez |
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Rok vydání: | 2019 |
Předmět: |
Work (electrical)
Computer science Order (business) Engineering education 0502 economics and business 05 social sciences 0202 electrical engineering electronic engineering information engineering Mathematics education 020201 artificial intelligence & image processing 02 engineering and technology Virtual reality Video game 050212 sport leisure & tourism |
Zdroj: | Communications in Computer and Information Science ISBN: 9783030235277 HCI (34) |
DOI: | 10.1007/978-3-030-23528-4_8 |
Popis: | This work presents a practical application of using virtual reality platforms beyond gaming. In this case, this video game aims to help students in locating facilities of an engineering school. In order for people to better know their area of work or study, situations have arisen in which students or workers do not know some departments or some important areas where they are, and this creates problems for them. There are many problems of this type, the solution that is presented can change the way to look for places, not only for students or facilities, but for people who does not know the place. |
Databáze: | OpenAIRE |
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