Methodology, Representation, and Games
Autor: | Diane Carr |
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Rok vydání: | 2017 |
Předmět: |
Cultural Studies
Subjectivity Communication Interpretation (philosophy) 05 social sciences Film theory 050301 education 050801 communication & media studies Representation (arts) Epistemology Human-Computer Interaction Social group 0508 media and communications Arts and Humanities (miscellaneous) Embodied cognition Anthropology Game studies Ontology Sociology 0503 education Applied Psychology |
Zdroj: | Games and Culture. 14:707-723 |
ISSN: | 1555-4139 1555-4120 |
DOI: | 10.1177/1555412017728641 |
Popis: | This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011). |
Databáze: | OpenAIRE |
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