Methodology, Representation, and Games

Autor: Diane Carr
Rok vydání: 2017
Předmět:
Zdroj: Games and Culture. 14:707-723
ISSN: 1555-4139
1555-4120
DOI: 10.1177/1555412017728641
Popis: This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).
Databáze: OpenAIRE