The Values Exploration of Perceptual-Motor, Sociomotor, Motor Fitness Ability, and Characters in the Traditional Game of 'Jeglug'

Autor: Badruzaman
Rok vydání: 2017
Předmět:
Zdroj: IOP Conference Series: Materials Science and Engineering. 180:012192
ISSN: 1757-899X
1757-8981
DOI: 10.1088/1757-899x/180/1/012192
Popis: This study aims to explore the values of "Jeglug" covering perceptual-motor values, socio-motor, motor fitness ability, and characters. This study employed qualitative research method. The sample was the Jeglug game which was played by 40 students of UPI. The data were collected by using triangulation technique and analysed by using Miles and Huberman model. The findings of the study reveal the traditional game "Jeglug" brings some advantages to the players in terms of perceptual-motor, socio-motor, motor fitness ability, and character. It is found that there were some values of each perceptual-motor, socio-motor, motor fitness ability, and character. In term of perceptual-motor, students learned the bodies' awareness of space and direction, bodies' awareness of distance from opponents' and allies' positions and bodies' awareness of running in the right direction, timing awareness of controlling the proper and speed of movements, focusing on reaction speed, and strategy anticipation. In term of socio-motor, students learned to communicate with each other to form groups and to decide the leaders of each group, to accept the chosen leaders, to be ready to do tasks, to control running at the same time, to remind each other before finishing the game, to help allies who are seized by the opponents, to queue when the players were seized, to work together to watch over opponents and seize prisoners, to communicate to each other when attacking. Furthermore, in term of motor fitness, students learned to do feet explosive movements, to control running speed, agility, body balance, and foot, arms, and eyes coordination. Finally, the character values of the game were that they were taught to be honest, disciplined, rensponsible, hardworking, and obedient to the rules of the game, accept and abide cooperatively when eliminated and lose. 90% of the students were happy and satisfed to play the game.
Databáze: OpenAIRE