Approximation of Glossy Reflection with Prefiltered Environment Maps

Autor: Kautz, Jan, McCool, Michael
Jazyk: angličtina
Rok vydání: 2000
Předmět:
DOI: 10.20380/gi2000.17
Popis: Proceedings of Graphics Interface 2000, Montréal, Québec, Canada, Canada, 15 - 17 May 2000, 119-126
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mapping. This method is based on the well-known environment map technique for specular reflections. Our approach uses a single- or multilobe representation of bidirectional reflectance distribution functions, where the shape of each radially symmetric lobe is also a function of view elevation. This approximate representation can be computed efficiently using local greedy fitting techniques. Each lobe is used to filter specular environment maps during a preprocessing step, resulting in a three-dimensional environment map. For many BRDFs, simplifications using lower-dimensional approximations, coarse sampling with respect to view elevation, and small numbers of lobes can still result in a convincing approximation to the true surface reflectance.
Databáze: OpenAIRE