Virtual haptic training compared with a conventional exercise for the improvement of upper limb gross motor skills
Autor: | Jeronimo Londono, Alejandro Mejia, Carlos Felipe Rengifo, Diego E. Guzman, Milton H. Arango |
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Rok vydání: | 2017 |
Předmět: |
030506 rehabilitation
medicine.medical_specialty education.field_of_study Rehabilitation Multimedia medicine.medical_treatment Gross motor skill Population computer.software_genre Session (web analytics) 03 medical and health sciences 0302 clinical medicine medicine.anatomical_structure Physical medicine and rehabilitation Virtual machine medicine Upper limb Virtual training 0305 other medical science education computer 030217 neurology & neurosurgery Haptic technology |
Zdroj: | 2017 International Conference on Virtual Rehabilitation (ICVR). |
DOI: | 10.1109/icvr.2017.8007461 |
Popis: | The aim of this paper is to present a comparison between the performance of virtual and conventional rehabilitation of upper limb gross motor function. To this purpose we define two rehabilitation exercises with a high degree of similarity. The virtual exercise is a computer implementation of the well known game “whack a mole” and the conventional exercise is based on a “shape-sorter” didactic toy. The population involved in the present study, composed of 20 healthy individuals was split into two groups of 10 individuals each. The evaluation of the performance for the two groups shows that the participants using the virtual environment with haptic feedback achieved a greater and more prominent progress than the group performing the conventional exercise. Another participant involved in the study is a female of 52 years with an early stage of Parkinson's disease. In her case the progress obtained with the conventional and with the virtual training sessions were quite similar. However, her progress per session was more prominent than that of the healthy group. |
Databáze: | OpenAIRE |
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