Game Design for Students: Teaching as a Whole Context
Autor: | Milton Luiz Horn Vieira, Flávio Andaló, Bruna Cunha Mendes, André Salomão |
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Rok vydání: | 2017 |
Předmět: |
Knowledge management
Game design document business.industry Computer science media_common.quotation_subject Context (language use) Pipeline (software) Engineering management Game design ComputingMilieux_COMPUTERSANDEDUCATION Production (economics) Quality (business) Game Developer business media_common |
Zdroj: | Advances in Human Factors in Wearable Technologies and Game Design ISBN: 9783319606385 AHFE (24) |
DOI: | 10.1007/978-3-319-60639-2_25 |
Popis: | In this article, we will present the importance of a game design pipeline that takes human factors into account when working with undergraduate students. To accomplish this goal, we have been working with game design students to see the impact of how a more streamlined production can help improve the quality of all projects done inside the university. Better projects during their time as students can help them becoming better professionals in the future. |
Databáze: | OpenAIRE |
Externí odkaz: |