Find Your Organization in MMORPGs

Autor: Qilin Deng, Xudong Shen, Jianrong Tao, Minghao Zhao, Runze Wu, Changjie Fan, Kai Wang
Rok vydání: 2022
Předmět:
Zdroj: IEEE Transactions on Games. 14:446-455
ISSN: 2475-1510
2475-1502
Popis: Social relationships are the basis for communication and collaboration between players in many online games. In this paper, we propose a machine learning-based approach to model the relationship between players and guilds in online games. Our approach combines deep learning techniques with useful prior expert knowledge, where the core component is a graph convolutional network that is designed to utilize both social relationships and behavior preference of players. For each player in the game, the model is trained to estimate the likelihood of whether the player matches the guild, which enables rapid matching of players and guilds via recommendation. The proposed approach is evaluated on a industrial dataset collected from a popular online game, and also deployed in the game as a basic component of the social system. Experimental results show that our approach is not only intuitive but also very superior to other baseline methods.
Databáze: OpenAIRE