Popis: |
Gamification has been under exploration for the last 10 years. Researchers have found that gamification of learning has a potential to increase students' performance, engagement and enjoyment in courses. It was also suggested that one way to achieve that is through personalization of the students' experience weather by identifying their personality traits, player types or their learning styles. However, it is not trivial to achieve that goal. An extensive work is required in the design and implementation of the gamified learning experience for it to be entirely motivating for participants. In our research we have found that there are unexplored game elements that were either never or rarely used in learning contexts. Those unexplored elements are correlated to player/personality types which mean that they motivate them in a better way. In this paper we present a mapping of gamification elements, player types, personality traits and learning styles, which led to a new finding that some personality types are having a great focus on, while some types are partially or totally neglected in the gamified leaning context. Thus, this paper provides a step towards better utilization of game elements in designing learning environments to create a better way to enhance students' behaviors, motivation and performance as well. |