Virtual worlds and language learning
Autor: | Sabela Melchor-Couto |
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Rok vydání: | 2019 |
Předmět: |
Human-Computer Interaction
050101 languages & linguistics Human–computer interaction 05 social sciences ComputingMilieux_COMPUTERSANDEDUCATION 050301 education 0501 psychology and cognitive sciences Language acquisition Metaverse Psychology 0503 education Computer Graphics and Computer-Aided Design Computer Science Applications |
Zdroj: | Journal of Gaming & Virtual Worlds. 11:29-43 |
ISSN: | 1757-191X |
DOI: | 10.1386/jgvw.11.1.29_1 |
Popis: | Technology has made an invaluable contribution to foreign language (FL) teaching, particularly so in recent years. The advanced technical capabilities offered by digital games, including voice and text chat, take the use of computer-mediated communication in language learning one step further, allowing for remote, anonymous and situated learner interaction. This article presents an overview on how virtual worlds (VWs) are being used for educational purposes and for FL teaching in particular. A literature review on existing research has been included, covering areas such as FL interaction, impact on affective variables and attitudes towards the use of these environments. Special attention will be devoted to how VW interaction may affect students’ anxiety, motivation and self-efficacy beliefs. Finally, teacher perceptions will be explored through the data collected among 179 secondary school FL teachers participating in the EU-funded TeCoLa project (‘Pedagogical differentiation through telecollaboration and gaming for intercultural and content integrated language teaching’). |
Databáze: | OpenAIRE |
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