Popis: |
In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible. |