Autor: |
Chinmayee Bhushan Prabhudesai, Niharika Sachindra Joshi, Prathamesh Prashant Khadilkar, Nachiket Narendra Neve, Ganesh S. Jadhav |
Rok vydání: |
2023 |
Zdroj: |
Exergaming Intervention for Children, Adolescents, and Elderly People ISBN: 9781668463208 |
DOI: |
10.4018/978-1-6684-6320-8.ch002 |
Popis: |
Technology is developing and kids are more inclined toward the digital world. It decreases their motor skills and visual development process. Digital inclination causes some cognitive issues in children at a very early age. The present focus of the study is to develop gamification to enhance the motor skills of the kids and identification of vibrant colors. For the method, a field survey was conducted with parents to identify the increase in the inclination of children toward digital platforms. Anthropometric data of kids was developed during the intervention of gamification.results: it was observed that the majority of kids were inclined to the teachings of their parents. It was observed that parents preferred physical toys rather than digital games, which will help children to develop their cognitive abilities and enhance fine motor skills. The human body dimensions of the kids proposed in this specific study will likely be useful in designing such kinds of physical games. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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