MPEG-H 3D Audio—The New Standard for Coding of Immersive Spatial Audio
Autor: | Achim Kuntz, Johannes Hilpert, Jan Plogsties, Jürgen Herre |
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Rok vydání: | 2015 |
Předmět: | |
Zdroj: | IEEE Journal of Selected Topics in Signal Processing. 9:770-779 |
ISSN: | 1941-0484 1932-4553 |
Popis: | The science and art of Spatial Audio is concerned with the capture, production, transmission, and reproduction of an immersive sound experience. Recently, a new generation of spatial audio technology has been introduced that employs elevated and lowered loudspeakers and thus surpasses previous ‘surround sound’ technology without such speakers in terms of listener immersion and potential for spatial realism. In this context, the ISO/MPEG standardization group has started the MPEG-H 3D Audio development effort to facilitate high-quality bitrate-efficient production, transmission and reproduction of such immersive audio material. The underlying format is designed to provide universal means for carriage of channel-based, object-based and Higher Order Ambisonics based input. High quality reproduction is provided for many output formats from 22.2 and beyond down to 5.1, stereo and binaural reproduction—independently of the original encoding format, thus overcoming the incompatibility between various 3D formats. This paper provides an overview of the MPEG-H 3D Audio project and technology and an assessment of the system capabilities and performance. |
Databáze: | OpenAIRE |
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