Design conception of educational game in the action-adventure genre
Jazyk: | ruština |
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Rok vydání: | 2022 |
Předmět: | |
DOI: | 10.18720/spbpu/3/2022/vr/vr22-2315 |
Popis: | Тема вÑпÑÑкной квалиÑикаÑионной ÑабоÑÑ: «Ðизайн-конÑепÑÐ¸Ñ Ð¾Ð±ÑÑаÑÑей игÑÑ Ð² жанÑе action-adventure».Ð¦ÐµÐ»Ñ Ð¿ÑоекÑа - ÑазÑабоÑка дизайнеÑÑкой конÑепÑии обÑÑаÑÑей игÑÑ, коÑоÑÐ°Ñ Ð¿Ð¾Ð¼Ð¾Ð¶ÐµÑ ÑколÑникам, ÑÑÑденÑам и дÑÑгим лÑдÑм, заинÑеÑеÑованнÑм в Ñизике, легÑе и более инÑеÑакÑивно изÑÑаÑÑ Ð½Ð¾Ð²Ñе ÑÐ°Ð·Ð´ÐµÐ»Ñ ÑÑой наÑки, ÑвÑзаннÑе в Ñом ÑиÑле Ñ ÑабоÑами Ð. ТеÑла, а Ñакже пÑименÑÑÑ Ð¿Ð¾Ð»ÑÑеннÑе Ð·Ð½Ð°Ð½Ð¸Ñ Ð½Ð° пÑакÑике. РеÑаемÑе в Ñ Ð¾Ð´Ðµ иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ Ð·Ð°Ð´Ð°Ñи:ÐÑоведение иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÑнка обÑÑаÑÑÐ¸Ñ ÐºÐ¾Ð¼Ð¿ÑÑÑеÑнÑÑ Ð¸Ð³Ñ, а Ñакже Ð¸Ð³Ñ Ð¶Ð°Ð½Ñа action-adventure.ÐÑÑвление ÑовÑеменнÑÑ ÑенденÑий в игÑовом дизайне.РазÑабоÑка ÑÑжеÑа и Ð³ÐµÐ¹Ð¼Ð¿Ð»ÐµÑ Ð±ÑдÑÑей игÑÑ.Создание 3D конÑепÑии обÑÑаÑÑей игÑÑ.ÐмпоÑÑиÑование конÑепÑии в игÑовой движок Ñ Ð¿Ð¾ÑледÑÑÑей доÑабоÑкой.ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾ÑÑавленной Ñели пÑоизводилоÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸Ñование и ÑкÑлÑпÑинг 3D обÑекÑов, а Ñакже пÑоиÑÑ Ð¾Ð´Ð¸Ð»Ð° ÑабоÑа Ñ ÑекÑÑÑÑами и Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ°Ð¼Ð¸ визÑалÑного пÑогÑаммиÑованиÑ.РезÑлÑÑаÑом ÑабоÑÑ ÑвлÑеÑÑÑ ÑеализаÑÐ¸Ñ ÐºÐ¾Ð½ÑепÑии обÑÑаÑÑей игÑÑ Ð² жанÑе action-adventure. ÐгÑÑ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ вида еÑе иÑÑледÑÑÑÑÑ Ð¸ ÑолÑко наÑинаÑÑ Ð¸Ð½ÑегÑиÑоваÑÑÑÑ Ð² ÑиÑÑÐµÐ¼Ñ Ð¾Ñновного и дополниÑелÑного обÑÑениÑ, но Ñже вÑзÑваÑÑ Ð¸Ð½ÑеÑÐµÑ Ð¸ полÑзÑÑÑÑÑ Ð±Ð¾Ð»ÑÑой попÑлÑÑноÑÑÑÑ, ÑÑо еÑе Ñаз доказÑÐ²Ð°ÐµÑ Ð½ÐµÐ¾Ð±Ñ Ð¾Ð´Ð¸Ð¼Ð¾ÑÑÑ Ð¸ акÑÑалÑноÑÑÑ Ð¿ÑоекÑа. The subject of the final master's graduate qualification work is «Designconceptionof educationalgame in the action-adventure genre».The aim of the study is development the design concept of educational game that will help students and other people interested in physics easier and more interactive learn new information about this science including the works of N. Tesla and consolidate this knowledge with practice. The research set and solves the following goals:Carrying a research of existing educational and action-adventure computer games market.Revealing of current trends in game design.Developing the plot and gameplay of the future game.Creating a 3D concept of the educational game.Importing the concept into the game engine with further revision.To achieve this goal modeling and sculpting of 3D objects were carried out, as well as work with textures and visual programming mechanics.The result of the work is the realization of the conception for an educational game in the action adventure genre. Games of this type are still being researched and are just beginning to integrate into the system of basic and additional training, but they are already arousing interest and are very popular, which once again proves the need and relevance of the project. |
Databáze: | OpenAIRE |
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